Constellar Caduceus
LIGHT 4

Constellar Caduceus

  • Archetype:
  • Constellar

  • ATK:
  • 1600

  • DEF:
  • 1550

  • View:
  • 3904




If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
64± 8/ 100
Power Score
Intrinsic 63
Deck 64

Constellar Caduceus — Power Evaluation

Final Score: 64 ± 8 · Confidence: Medium

  • Intrinsic: 63 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Removal

Why it scores here

Constellar Caduceus is a conditional hand Special Summon (it needs a Constellar monster on the field), and its Main Phase effect adds a Constellar Spell/Trap from the Deck, so it converts a Constellar board into an extra body and a card of advantage each turn. It is run in all 400 sampled decks at about 1.4 copies per deck, which confirms it is a live, practical piece rather than a niche pick. Its 1600 ATK and 1550 DEF earned no points; the score rests on access, the search, and the Xyz material support, and the battle banish is limited to LIGHT and DARK targets and scores only modestly.

Axis scores

Axis Score Evidence
Accessibility 78 Hand Special Summon with a Constellar on field plus a once-per-turn search; live in 400 of 400 decks, but not from an opening hand alone (verified text, observed deck inclusion)
Combo & Conversion 50 Text shows a body plus a search, but there are zero recorded combo boards, so conversion power is unmeasured (inferred from text)
Resource Economy 65 Searches one Constellar Spell/Trap each turn and is summoned from hand at no card cost, which is a net gain of one card (verified text, inferred net)
Effect & Interaction 45 Battle banish works only on LIGHT or DARK monsters and only when it battles, so interaction is narrow (verified text)
Material Utility 65 Level 4 LIGHT Spellcaster and an Xyz material that gives a Constellar Xyz its effect; no material-blanking evidence supplied (verified text, inferred)
Resilience & Flexibility 55 Hand-based summon is lost to field removal of the Constellar it needs, and the three effects are once per turn each (inferred from text)
Deck-Building Efficiency 72 Average 1.43 copies per deck, mode of 1, no garnet burden shown, and no banlist token supplied so 3 copies are assumed (observed deck stats, assumed banlist)

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 63, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Conditional hand Special Summon that adds a body to a Constellar board
  • Once-per-turn Constellar Spell/Trap search gives card advantage
  • Present in all 400 sampled decks at about 1.4 copies, showing a practical role
  • Xyz material that grants its effect to Constellar Xyz monsters

Weaknesses

  • Needs a Constellar monster on the field before the hand effect works
  • Battle banish applies only to LIGHT or DARK monsters, when it battles
  • No recorded combo boards, so its conversion strength is unverified
  • Each effect is limited to once per turn

Counters / choke points

  • Field removal of the Constellar monster it needs to Special Summon (inferred from the activation condition)

Best use

Starter / Combo enabler with a Constellar search. Decks: Constellar, Tellarknight, Onomat. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon condition: control a Constellar monster other than this card; Main Phase search: add 1 Constellar Spell/Trap from Deck, once per turn; Battle effect banishes a LIGHT or DARK monster before damage calculation; Present in 400 of 400 sampled decks, 1.43 average copies; Level 4 LIGHT Spellcaster, 1600 ATK / 1550 DEF
  • Observed: Deck inclusion is 100% across the attached sample with 34 distinct archetype IDs, dominated by Constellar (36.2%) and Tellarknight (25.5%); Usage statistics show 47% to 100% inclusion across 8 archetype homes
  • Inferred: Accessibility is high because the Constellar base supplies the summon condition; Resilience is limited because the hand summon is lost to field removal; Deck synergy is high because it is in every sampled deck, though combo centrality is unmeasured
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed guides describe the archetype overall and do not give this card's specific line no rulings supplied











https://metaduelist.com/
Top