LIGHT
4Constellar Caduceus
Archetype:
Constellar
ATK:
1600
DEF:
1550
View:
3904
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
Constellar Caduceus — Power Evaluation
Final Score: 64 ± 8 · Confidence: Medium
- Intrinsic: 63 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Removal
Why it scores here
Constellar Caduceus is a conditional hand Special Summon (it needs a Constellar monster on the field), and its Main Phase effect adds a Constellar Spell/Trap from the Deck, so it converts a Constellar board into an extra body and a card of advantage each turn. It is run in all 400 sampled decks at about 1.4 copies per deck, which confirms it is a live, practical piece rather than a niche pick. Its 1600 ATK and 1550 DEF earned no points; the score rests on access, the search, and the Xyz material support, and the battle banish is limited to LIGHT and DARK targets and scores only modestly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Hand Special Summon with a Constellar on field plus a once-per-turn search; live in 400 of 400 decks, but not from an opening hand alone (verified text, observed deck inclusion) |
| Combo & Conversion | 50 | Text shows a body plus a search, but there are zero recorded combo boards, so conversion power is unmeasured (inferred from text) |
| Resource Economy | 65 | Searches one Constellar Spell/Trap each turn and is summoned from hand at no card cost, which is a net gain of one card (verified text, inferred net) |
| Effect & Interaction | 45 | Battle banish works only on LIGHT or DARK monsters and only when it battles, so interaction is narrow (verified text) |
| Material Utility | 65 | Level 4 LIGHT Spellcaster and an Xyz material that gives a Constellar Xyz its effect; no material-blanking evidence supplied (verified text, inferred) |
| Resilience & Flexibility | 55 | Hand-based summon is lost to field removal of the Constellar it needs, and the three effects are once per turn each (inferred from text) |
| Deck-Building Efficiency | 72 | Average 1.43 copies per deck, mode of 1, no garnet burden shown, and no banlist token supplied so 3 copies are assumed (observed deck stats, assumed banlist) |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 63, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Conditional hand Special Summon that adds a body to a Constellar board
- Once-per-turn Constellar Spell/Trap search gives card advantage
- Present in all 400 sampled decks at about 1.4 copies, showing a practical role
- Xyz material that grants its effect to Constellar Xyz monsters
Weaknesses
- Needs a Constellar monster on the field before the hand effect works
- Battle banish applies only to LIGHT or DARK monsters, when it battles
- No recorded combo boards, so its conversion strength is unverified
- Each effect is limited to once per turn
Counters / choke points
- Field removal of the Constellar monster it needs to Special Summon (inferred from the activation condition)
Best use
Starter / Combo enabler with a Constellar search. Decks: Constellar, Tellarknight, Onomat. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon condition: control a Constellar monster other than this card; Main Phase search: add 1 Constellar Spell/Trap from Deck, once per turn; Battle effect banishes a LIGHT or DARK monster before damage calculation; Present in 400 of 400 sampled decks, 1.43 average copies; Level 4 LIGHT Spellcaster, 1600 ATK / 1550 DEF
- Observed: Deck inclusion is 100% across the attached sample with 34 distinct archetype IDs, dominated by Constellar (36.2%) and Tellarknight (25.5%); Usage statistics show 47% to 100% inclusion across 8 archetype homes
- Inferred: Accessibility is high because the Constellar base supplies the summon condition; Resilience is limited because the hand summon is lost to field removal; Deck synergy is high because it is in every sampled deck, though combo centrality is unmeasured
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed guides describe the archetype overall and do not give this card's specific line no rulings supplied






